Keep playing through the story and you will get access to abilities at pre-planned points. You will not have access to all skills from the very beginning. Once you locate one, you can spend any available skill points you have to purchase new skills. You can only unlock new skills in Star Wars Jedi: Fallen Order while at a meditation point, which are the “ bonfires” of the game and are located fairly generously across each planet. Later skills will unlock as you progress in the story. Note that you won’t be able to see all of the skills right away - around 10 or so are shown early in the game. Every skill and ability in Star Wars Jedi: Fallen Orderīelow, we have the top skills for the lightsaber, survival, and force trees, as well as all of the abilities available in these trees.The best skill in Star Wars Jedi: Fallen Order.That covers the basics of the new discipline system in SWTOR. Also, subscribers don't pay credits to do this. If you have the field respec Legacy perk, you can do it at anytime. You can change your discipline tree just like the old skill trees by going to your class trainer. Some, like Trailblazer for Guardians, increase damage of skills. Generally they do things like increase mobility, help group members, or lower cooldowns on certain skills. Utility points are extra things to help out during a fight. So you can put 5 in Skillful and 2 in Heroic if you want. You can put all 7 points in any combination you want, besides the levels that require unlocking. 5 total points in either Skillful or Masterful to unlock Heroic.You need 3 points in Skillful to unlock Masterful.They are divided into 3 levels, Skillful, Masterful, and Heroic. You'll also see all the utilities you can choose from. If you look at the right side of the discipline tree, you'll see the number of available utility points. The triangles inside circles indicates utility points. The green outline indicated an active skill and the blue outline is for passive skills. Hovering over them gives a description of the skill and what level you get them. Instead, you get them automatically while leveling. These go in a path from the top to the bottom and you don't select which ones you get. The new system has a list of active skills, passive skills, and utility points. Guardians, for example, get Plasma Brand at the beginning of the tree, instead of the end.Įach class also gets a new move of some kind. As you can see, some of the skills have been switched around. You can also look at the actual discipline tree before confirming. It lets you know their combat role, a description of the tree, and the 4 active skill unique to that tree. Before you just put skill points into whichever tree you wanted. Obviously this is a little different from what you see in-game because you'll only see the class you chose. This shows what you see when selecting your specialization. Below is a skill calculator of the new system from. I'll go over those later, but you have to choose them carefully just like the old skill system.įirst let's go over the interface. It also still lets you choose Utilities, which have 3 different levels. The new system automatically gives you some of the skills you chose anyway. It seems like you don't have much of a choice anymore, and overall that's true, but that doesn't mean it is worse. Some are skeptical of the change, which is understandable, but I believe this new system is better overall. Utilities - How they work and how many you get.Discipline System - How it works and what everything means.This guide will go over the new Discipline system in SWTOR including: The new system will take some time to get used to, but I'm here to help with the transition. All the choice isn't gone however, as you get new utility points as you level. It is a streamlined system that puts most of the old talents in a tree that you get automatically while leveling.